Self Recovery. When damaged the demon can recover it's own flesh as a bonus action on it's turn, reversing it's wounds. It can recover 1d10 hitpoints. This ability requires a 1 turn cooldown.
Swipe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Spinning Time. Orbs of broken time are created and launched at up to 3 creatures in a 30ft radius of Sar'gozag. Ranged Magic Attack: +5 to hit, reach 30 ft., Up to three targets. Hit: 11 (1d10 + 2) psychic damage.
Time Heal. Reverse time and heal wounds without penalty, choose a creature within a 30ft radius of Sar'gozag, that creature recovers 2d8 + 2 hitpoints.
Reverse Advanced. If a hostile creature moves within a 10ft reach of the demon, Sar'gozag can reverse time and push the creature back 5ft and remove the rest of it's movement for the rest of the turn. This reaction requires a 1 turn cool down.
Overarching Time. The power of time overpowers even death. Choose a creature within a 60ft radius of Sar'gozag, if the creature has recently passed in the last 10 minute they are revived and recover 5d8 +5 hitpoints. If the creature is alive they instead recover 10d8 +10 hitpoints.
A creature healed with this ability loses 1 random stat point which can not be recovered without powerful magics such as a wish spell. Once this ability is used Sar'gorzag retreats and can't be summoned for a full week.
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