Medium Construct, Lawful Neutral
Armor Class 18 (Natural Armor)
Hit Points 105 (14d8 + 42)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws WIS +3, CHA +4
Skills Perception +3
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Darkvision 60 ft., Truesight 60 ft., Passive Perception 13
Languages Celestial, Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Angelic Weapons. The celestial enforcer's weapon attacks are magical. When the celestial enforcer hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).

Innate Spellcasting. The celestial enforcer's spellcasting ability is Charisma (spell save DC 14). The celestial enforcer can innately cast the following spells, requiring only verbal components: 

2/day each: Calm Emotions, Command, Hold Person, Sanctuary

Magic Resistance. The celestial enforcer has advantage on saving throws against spells and other magical effects.

Project Voice. At any time, the celestial enforcer can magically increase the volume of its voice. While its voice is enhanced, anything it says can clearly be heard from a distance of up to 120 feet.

Actions

Multiattack. The celestial enforcer makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage plus 8 (2d8) radiant damage.

Description

Celestial Enforcers are constructs similar to animated suits of armor that are powered by divine magic.

Previous Versions

Name Date Modified Views Adds Version Actions
4/14/2020 7:43:49 PM
136
2
--
Coming Soon
The_Muzzy

Comments

Posts Quoted:
Reply
Clear All Quotes