Angelic Weapons. The celestial enforcer's weapon attacks are magical. When the celestial enforcer hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).
Innate Spellcasting. The celestial enforcer's spellcasting ability is Charisma (spell save DC 14). The celestial enforcer can innately cast the following spells, requiring only verbal components:
2/day each: Calm Emotions, Command, Hold Person, Sanctuary
Magic Resistance. The celestial enforcer has advantage on saving throws against spells and other magical effects.
Project Voice. At any time, the celestial enforcer can magically increase the volume of its voice. While its voice is enhanced, anything it says can clearly be heard from a distance of up to 120 feet.
Multiattack. The celestial enforcer makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage plus 8 (2d8) radiant damage.
Description
Celestial Enforcers are constructs similar to animated suits of armor that are powered by divine magic.
Previous Versions
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