Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Howling Call (Recharge 5-6). The alpha can call 1d4 lycans to its side if any are within a mile.
Pack Tactics. The alpha has advantage on attack rolls against a creature of at lease one of its allies are within 5 feet of the creature and the ally isn’t incapacitated.
Pounce. If the alpha moves at lease 20 feet straight towards a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the alpha can make one but attack against it as a bonus action.
Multiattack. The lycan makes two attacks, one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft ., one target. Hit: 8 (2d4 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) slashing damage.
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