Tiny Beast, Unaligned
Armor Class 16 naturally small
Hit Points 3 (1d4 + 1)
Speed 20 ft.
STR
8 (-1)
DEX
17 (+3)
CON
11 (+0)
INT
9 (-1)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +5, WIS +4
Skills Animal Handling +2
Senses Passive Perception 11
Languages Sylvan sylvian, understands common.
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Tiny- This monster can occupy the space of another creature without a speed penalty.

Hover- this monster always stays in air and must move a minimum amount to stay in air.

Actions

Action Name. Enter the description for your action.

slam. 5+ to hit, reach 5 ft., 1 target. Hit: 1 (1d4 - 2) bludgeoning damage. 

sting. 4+ to hit, range 5 ft., 1 target. Hit:  1 (1d4 ) piercing damage + (1d4-1) poison damage. deals 4 damage to bee-zar/.

Reactions

Parry. as long as the bee-zark has a stinger and not facing it's attacker it has +2AC against attacks that deal piercing damage.

Description

The Bee-zark is a friendly yet territorial animal that spends it's days protecting and nourishing the hive. it is friendly to adventurers and those that are lost but like their larger bretheren will not tolerate intruders coming for their honeycombs. 

Lair and Lair Actions

The Hive. The hive is to adventurers, a honeycomb filled sphere that will leave you with some stings. To the bee-zarks, it is their pride and joy, their job and their home. When any type of bee-zark is within 10 miles of the hive, they have the following actions:

Message. The bee-zark will send a message of 25 or less words to their hive and all other bee-zarks within their 10 mile vicinity. This will appear to be the bee-zark dancing.

Retreat. The bee-zark teleports directly to the hive, leaving nothing but some pollen behind. this can only be done if the bee-zark is in combat.

Habitat: ForestHill

DM_teacher_Chris

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