Amphibious. The turtle can breathe air or water
Stable. Whenever an effect knocks the turtle prone, it can make a DC 10 Constitution saving throw to avoid being knocked prone. A prone turtle is upside down. To stand up, it must succeed on a DC 10 Dexterity check on its turn and then use all its movement for that turn. When prone the turtle has an ac of 11.
Bite. Melee Weapon Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 12 (2d8 + 3) piercing damage, and the target is grappled (escape DC 14). Until the grapple ends, the target is restrained, and the turtle can't bite another target.
Description
Often covered in algae and lurking in fresh water completely camouflaged, these turtles can reach 400 lbs and live for 200 years.
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