Large Monstrosity, Chaotic Neutral
Armor Class 15 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 50 ft.
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Skills Perception +5
Senses Darkvision 60 ft., Passive Perception 17
Languages Understands Common Infernal but can't speak it
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The Cerberus has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The Cerberus has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't [incapacitated.

Actions

Multi attack: This creature can attack once with each head or use its breath weapon.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:  (1d4 + 3) piercing damage plus 4 (1d4) fire damage.

Fire Breath (Recharge 5–6). The Cerberus exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking  (4d6) fire damage on a failed save, or half as much damage on a successful one.

Habitat: MountainUnderdark

Hailore

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