Keen Hearing and Smell. The Cerberus has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The Cerberus has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't [incapacitated.
Multi attack: This creature can attack once with each head or use its breath weapon.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) piercing damage plus 4 (1d4) fire damage.
Fire Breath (Recharge 5–6). The Cerberus exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking (4d6) fire damage on a failed save, or half as much damage on a successful one.
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