Armor Class
14
Natural Armor
Hit Points
26
(4d10 + 4)
Speed
30 ft., Swim 30 ft.
STR
10
(+0)
DEX
18
(+4)
CON
13
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
3
(-4)
Skills
Perception +2, Stealth +6
Senses
Blindsight 10 ft., Passive Perception 12
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The Cottonmouth can hold its breath for 20 minutes.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Description
Careful crossing that river.
Comments