Parameters. Strength D, Endurance C, Agility C, Mana B, Luck E, NP ???.
While his attacks are weak, the arrows shot from his bow and Kanshou and Bakuya are weapons with a B+ strength rank.
Magic Resistance D. Not a very high rank on it own, when wielding his two main weapons Kanshou and Bakuya his rank increases to B. Spells from a B rank mana user will not effect Archer when wielding Kanshou and Bakuya.
Independent action B. The ability to act without your master's command and not use their mana. He can survive without a master for at least 3 days.
Eye of the Mind (True) B. Through battling a large number of wars and skirmishes he gained a great deal of experience against many different types of enemies. Using this skill he carefully observes targets and can predict their moves and then does his best to avoid accordingly. In battle Archer imposes disadvantage to hit him on enemies if he had started the battle.
Hawk Eye B+. As an archer his main skill is with a bow. Even when targets that are 3 miles away and moving at high speeds, Archer can accurately hit them. He can even change the direction of his arrows. In combat when shooting at targets he gains an can ignore 3/4 cover and full cover if he knows that his target is there and when shooting from 1 mile or more his shots gain an extra 2d8.
Projection Magecraft A. Archers true specialty. In life he only ever practiced 2 types of magecraft, Projection and Reinforcement. With Projection he can constantly reproduce his weapons to little or no cost. If Kanshou or Bakuya were to ever break he can simply recreate them and with Reinforcement he can increases their durability by turning them into their "overedge" forms where they become much longer, durable, gaining a +2 to hit and damage. He can also do this with his bow. His projection magic also allows the recreation of other weapons or items that he has seen in life. However in this form he only uses 3 other weapons when not using his Noble Phantasm. He cannot recreate things like Excalibur without expending all his magical energy in a suicide attack after using its Noble Phantasm.
Kanshou and Bakuya. B+ weapons when used together, Archer favors these blades as he admires their construction. After 10 hits with these blades they break and need to be recreated. Their durability triples when reinforced.
Unlimited Blade Works. A E-A++ ??? Noble Phantasm. While not a proper Noble Phantasm it can reach levels close to one, known as the only true counter to Gilgamesh's Gate of Babylon. The use of this NP requires a incantation.
I am the bone of my sword
Steel is my body and fire is my blood
I have created over a thousand blades
Unknown to Death,
Nor known to Life.
Have withstood pain to create many weapons
Yet, those hands will never hold anything
So as I pray, Unlimited Blade Works.
Archers traps all creatures within 100ft into a Reality Marble, a place where he can utilize his magic to its fullest and summon weapons of E rank through A++ rank. In this place Archer can freely use Weapon Barrage with no mana cost and projections at no cost. Because this is not a proper NP it does not cost mana to activate but it cost 10 mana at the start of his turns to maintain and 5 every time he takes damage.
Weapon barrage. Archer Summons blades through his projection magic and launches them at his target. Archer choose a target within 100ft, that target must succeed on a dex save of 18 or take 4d10+9 piercing damage. The weapons summoned can be of any rank.
Arrow Barrage. Archer fire of 12 arrows at a target within 3 miles. He can hit targets behind 3/4 cover, he can targets behind full cover if he knows they're there. He deals 3d10+9(+2d8 when shooting at 1 mile or more) if he hits there armor class.
Caladbolg II. An A rank Broken Phantasm. After chanting the first line of Unlimited Blade Works, Archer summons a weapon with a spiral blade, he shapes it into a longer blade to use as an arrow. He can use Hawk eye to extends its range and damage. Archer shoots Calabolg II at a point within 3 miles. Enemies within a 40ft radius must make a dexterity saving throw or take 3d10 fire and bludgeoning damage+9(2d8) or half on a successful save as the arrow causes the ground below to erupt. The terrain become difficult terrain after the attack.
Hrunting. An A rank anti-unit Noble Phantasm. Archer forms a jagged version of the original Hrunting that he can fire at a target from 3 miles. Archer rolls to hit, on a hit it does 3d10+9(2d8) piercing damage. Even if Archer misses the arrow will continue to follow it target as long as archer keeps aiming at the target and it stops when it hits. Archer can shoot the arrow up to five times to increase the damage by an extra 1d10 each time, however after the first shot it take 20 seconds to charge it and and extra 5 second for each shot after that. Every shot of Hrunting has advantage to hit on the target.
Triple Crane-Linked Wings. A C rank Noble Phantasm. A skill usable by Archer, through his great proficiency with Kanshou and Bakuya. Archer summons 2 more pairs of the weapons, using the blades natural attraction to each other he throws them at a target within 30ft having the blades fly towards each other with the target in their path, after each attack hits or misses it end with a double strike from Archer closing the distance. Roll to hit 4 times with advantage. Each strike of the blades do 2d10+9 damage.
Projection. As a bonus action Archer can switch between his bow or blades. If his blades are broken he can recreate them as a bonus action.
Multiattack. Archer make three attacks with Kanshou and Bakuya or with his bow.
Slash. Melee Weapon Attack: +9(11)to hit, reach 5 ft., 1 target. Hit: 2d6+9(11) slashing damage.
Archer's Bow. RangedWeapon Attack: +1 to hit, range up to 3 miles., 1 target. Hit: 2d10+9(11)(+2d8) piercing damage.
Rho Aias. A special defensive Noble Phantasm that Archer favors. As a reaction he can use this shield to block an attack. The shield has 150 health, if the attack does not depletes its health Archer takes no damage but if the damage depletes and goes over 150, Archer takes the damage that went over. This skill costs as much as a C rank Noble Phantasm.
Counter (Special). When using Unlimited Blade Works, he can use his Weapon Barrage to completely counter Gilgamesh's Magic or Weapon Barrage.
Archer has 3 Legendary Actions. They can use one, two, or three at the end of a creatures turn. They regain their legendary actions at the start of their turn..
Slash (one legendary action). Archer strikes with their blade once.
Archer's Bow (two legendary actions). Archer uses his bow.
Triple Crane-Linked Wings (three legendary Actions). Archer uses Triple Crane Wings.
Archer also has 3 legendary resistances.
Description
Archer is a hero that was not recognized by many. He gained power from the World but in exchanged he became a Counter Guardian after death. He aspired to be a "Hero of Justice" but thanks to the many horrors he has seen by being a guardian he now sees that as childish and naive. Thanks to the many battles he has gone through, Archer is very experienced and has a great deal of intelligence when it comes to battle tactics. He is also not opposed to underhanded tactics as he believes such things as honor is a waste of time.
Previous Versions
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4/14/2020 6:10:29 AM
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