Magic Resistance: You have advantage on saving throws against spells and other magical effects.
Disabling Cuteness: 1/day you can attempt to use you innate cuteness to charm up to 3 enemies. The enemy will have to make a wisdom save of 15 or higher or they will become charmed for the next 3 rounds.
Spellcasting: The Avocato's spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components.
At will: Druidcraft, thunderclap, poison spray, thorn whip
2/day: Goodberry
Scratch: +4 to hit, 5ft range, 2 (1d4+2) slashing damage
Edible Armour (Recharges after a Short or Long Rest): The Avocato grows an outer shell of fresh fruit. Until it sheds its shell, it gains a +2 bonus to AC, regenerates 1 hit point at the end of each of its turns and has resistance to piercing and slashing damage. While in the shell, the Avocato is blinded, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to shed its shell.
Additionally, any creature that consumes the outer shell of fresh fruit once it has been shed regains 5 (2d4) hit points.
Call Retreat: If the Avocato drops to half its health, it can use a reaction (to taking damage) to call a retreat. All (Avocato) allies within a 100ft radius gain and extra 10ft of movement speed and will retreat on their next turn.
Rally Allies: 1/day if the Avocato chief is engaged in melee with an enemy, it may use a bonus action to give an instruction to an (Avocato) ally that is within 5ft of that enemy. That ally may then use its reaction to make an attack on that enemy. If another (Avovato) ally is within 5ft of the ally and the enemy, the (Avocato) ally will also get to use a reaction to attack the enemy. This will continue until all of the allies that are in range have used their reactions.
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