Medium Humanoid, Neutral
Armor Class 18 (natural armor)
Hit Points 72 (1d12 + 60)
Speed 30 ft., Burrow 30 ft.
STR
20 (+5)
DEX
8 (-1)
CON
20 (+5)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages Abyssal but cannot speak.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Earth Glide. The Crystaloid can burrow through nonmagical, unworked earth and stone. While doing so, the Crystaloid doesn't disturb the material it moves through.

Actions

Multiattack. The Crystaloid makes two slam attacks.

Slam. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 13 (1d8 +5) bludgeoning damage.

Gemblade. Melee Weapon Attack: +4 to hit, reach 7ft., one target. Hit: 15 (1d10 +5) slashing damage.

Description

A crystaloid is a hunky being made of rock and mineral and can morph the rock form around it, but not the crystal. They generally represent humanoids carved out of crystal and rock.

Mining life. Crystaloids live peacefully and undisturbed, allowing them to mine mineral and trade with them as currency. Crystaloids eat minerals, and by coincidence the more expensive minerals are of more nutritional value to them.

Habitat: Underdark

Yaevuth

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