Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 13 Heavy Robe
Hit Points 45 (8d6 + 17)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
10 (+0)
INT
18 (+4)
WIS
9 (-1)
CHA
13 (+1)
Saving Throws WIS +1
Senses Passive Perception 13
Languages Any two languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Sloppy study. The Bandit Veteran Arcanist didn't take the necessary time to learn his spells. When casting spells he has a 20 percent chance to fail his spell. However, he has a 10 percent chance to double the damage.

Spellcasting. The arcanist is a 9th-level spellcaster. His spellcasting ability is Intelligence (save DC 12, +4 to hit with spell attacks). The arcanist has the following spells prepared and can cast 1 spell per round:

Cantrips (at will): Frostbite

2nd level (2 slots): Melf's Minute Meteors

3rd level (1 slot): Fireball

5th level (1 slot): Immolation

Actions

Short sword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

 

Description

The Bandit Veteran Arcanist found out soon in his bandit career that strength was not going to be his strength. Looking for other means to make his worth, he found that he had some aptitude with the arcane. Not taking time to study and only focussing on destructive magic, the surges of magic spells he can fire, can be a hit or miss...

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

josh25246

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