Medium Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 37 (5d10 + 10)
Speed 35 ft.
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
3 (-4)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws STR +5, CON +4
Skills Perception +10
Damage Resistances Poison, Psychic
Senses Darkvision, Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Bazzrag has advantage on an attack roll against a creature if at least one of the Bazzrag allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be grappled.

 

Reactions

Gnaw. Melee Weapon Attack: On a grappled Target. Hit: 10 (2d6 + 3) piercing damage.

Description

In the broken crags and tiny caves of the barrens lives the timid baazrag. Two feet long or less, it is one of the smallest omnivores in the stony barren regions. The baazrag’s face is protected by a bony covering that reaches down on either side of the head and across the nose, with holes for the creature’s nostrils and eyes. The mouth and lower law are not protected below the bony covering. The beast’s humped back is covered with a hard, natural armor that protects the animal, especially the fluid storage sack just beneath the shell. Its four legs are comparatively frail but are adequate for darting from shelter to shelter around its rocky home. The tail of the Baazrag about 5 inches long. Newborns are red-brown, green, yellow, or orange, but the color fades gradually to a sandy gray at old age.

Monster Tags: Misc Creature

Habitat: Desert

CheeseN1P

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