Keen Hearing and Sight. The Soldier has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Multiattack. The Soldier makes two melee attacks or five ranged attacks.
Rifle. Ranged Weapon Attack. +3 to hit. One Target. Range 80/240, Hit, 20 ( 2d10 + 3) Piercing damage
Bayonet. Melee Weapon Attack, +2 to hit. One Target. Reach 5 ft. One Target. Hit. 3 ( 1d6 +2 ) Piercing Damage
Description
These Common Soldier fits into the the 1900s to 1940s simallar to ww1 soldiers, Serving a militia, army, or mercenary group in dnd. They mostly have rifles but some have flamethrowers, machine guns, and pistols and other weapons. P.S I hope someone remake this I will be glad if someone made another version of this. I hope you like this
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Posted Apr 15, 2020See you switched the AC :)
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Posted Apr 15, 2020Your Welcome
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Posted Apr 17, 2020Five ranged attacks? from one rifle cartridge? Doesn't reloading rules apply to old timey rifles?
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Posted Apr 17, 2020Oh sorry I forgot that
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Posted Apr 26, 2020Tone down the speed a bit
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Posted Apr 26, 2020Maybe i'll make a new version :)
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Posted Apr 26, 2020Also, it should be 2d10 + 2, not 3. There is a real rifle stat, and i think it does a d10 of damage
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Posted Apr 29, 202010d10+30 piercing damage per round for a CR 1?
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Posted Apr 29, 2020Uh that is too op just so you know but you could do it
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Posted May 11, 2020I think with five attacks at 2d10 damage the CR would be a bit higher, as at level one it could just solo wipe a party doing up to 20 damage each shot, for a maximum of 100 damage in a round which is ridiculous for CR 1.
A reloading action to the rifle certainly wouldn't be remiss; the Lee-Enfield rifle used by British soldiers in WWI Has either a ten round box mag or a 5 round mag; I would say making it require an action to reload after taking those shots would be a fair way of giving lower levelled players a chance to approach and not get shredded while giving higher level players a challenge by grouping these soldiers together.
All in all I have no idea what I'm talking about these suggestions just seem reasonable to me.
This is a very cool concept which could work very well with a few quite minor tweaks.
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Posted May 14, 2020Think the range of a rifle is a little off, and the fact that the target has to be the same.
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Posted May 20, 2020-I'd think a 15-16 AC would be better, since it doesn't state early or late 20th century.
-Speed of 35-40ft would make more sense for a trained Soldier, that's not like the top 15% or bottom 15%.
-Maybe resistance or a advantage from attacks that do Piercing and/or Slashing because of the "special" armor it is compared to normal DND armor.
-I'd say 2 languages could easily make sense. Just normal languages though.
-Multi-Attack makes no sense. A Rifle with a bayonet would likely be Bolt action of sorts, as a last resort. Multiple (5) shots in 6 seconds is madness.....
Maybe have it cost points for Multi-attack. Like Rifle=2 and Bayonet=1 and give 4 points to be allowed to spend. Add a reload that cost the action as a whole. And 3 bayonet attacks at max.
-The Average damage need to make more sense, Rifle 20 for 2d10+3? (I'd make it 11 for 2d8+2) Bayonet 3 for 1d6+2? (Make it 5-6, not 3) Avg for 1d6 = 3.5, make it a 3 + 2 = 5....
-Make the rifle have an Ammo capacity of normal a 4-10.
-Maybe higher HP of 3d10+3 = 19.5 avg (It is a Soldier of a military, if I'm lead to believe it's based on real soldier stuff) I'd believe they'd still be stronger than plain guards.
-The to hit, seems LOW/random
Sorry if this is too much or comes off mean or such. But, 20x5 per turn say 2 hit is 40hp. Or 4d10+6 if 2 hit. It's OP in that area as a normal soldier, and lacks in other areas.
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Posted May 26, 2020Sorry if there is many flaws in this. I am still new to this and I am trying to experiment with this. So it is ok to give advice to me cause I'm still new
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Posted Apr 16, 2024Thank you, Thank you, Thank you I needed this for an American Civil War campaign I'm running
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Posted Feb 15, 2025I like everything except the challenge rating.