Amphibious. The dragon turtle can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
Magma Cannon (Recharge 5–6). The dragon turtle exhales a boiling stream of magma in a 80-foot line. Each creature in that area must make a DC 18 Dexterity saving throw, taking (12d6) fire damage on a failed save, or half as much damage on a successful one. Additionally, on a failed save, the target is caught in the rapidly cooled magma and is considered restrained. On the beginning of an affected creature's turn, they take 2d6 fire damage and must take an action to break out of the hardened magma. (DC 15 Strength - Athletics) Any terrain affected by the hardened magma becomes difficult terain.
Kilnheart. Melee Spell Attack: DC 18 Constitution. All creatures within 15 feet of Balix, the Kilnheart take 2d6+4 fire damage on a failed save and half as much (rounded down) on a successful save.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
Detect. The dragon makes a Wisdom (Perception) check.
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