Huge Fiend (Demon), Chaotic Evil
Armor Class 18 Natural Armor
Hit Points 266 (19d12 + 152)
Speed
STR
22 (+6)
DEX
10 (+0)
CON
26 (+8)
INT
15 (+2)
WIS
18 (+4)
CHA
17 (+3)
Saving Throws STR +12, CON +14
Skills Deception +9
Damage Resistances Acid, Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Grappled, Poisoned, Prone, Restrained
Senses Blindsight 60ft, Darkvision 120ft, Passive Perception 14
Languages Abyssal, Common Common, Abyssal
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Incubate: A week after being captured in one of the Incubator Demon's pods a Living creature emerges from the pod with a Half-Demon Template (+2 strength, +4 Charisma) and is Chaotic Evil, gains resistance to Fire damage, and is under the Incubator Demon's control forever.  A Wish Spell has a 50% chance to bring the creature back to normal and regain its prior form.

Magic Attacks: All attacks by the Incubator Demon and its minions are magical.

Magic Resistance: The Incubator Demon has advantage on saving throws against spells and other magical effects.

Spellcasting. The Incubator Demon is a 19th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The Incubator Demon has following Wizard spells prepared:

Cantrips (at will): Chill Touch, Firebolt, Message, Mage Hand
1st level (4 slots): Shield, Magic Missile, Thunder Wave, Unseen Servant

2nd level (3 slots) : Arcane Lock, Detect Thoughts, Suggestion, Web

3rd level (3 slots): Fireball, Nondetection, Sending, Sinking Cloud

4th level (3 slots): Black Tentacles, Hallucinatory Terrain, Wall of FIre

5th level (2 slots): Dominate Person, Wall of Force

Actions

2 Pods: Ranged Melee Attack (+12 to hit) 30ft./60ft. range, On a hit a creature takes 19(3d8+6) bludgeoning dmg and is captured and Restrained as a sticky pod encapsulates them. (DC 20 Strength to escape)

As a bonus action after it encapsulates someone in its Pod attack, it can fill the Pod with Demon Ichor.  *On contact and every turn after while covered in Demon Ichor, make a Con Save (DC 22) or contract Demon Blight* (Symptoms start a day after affected)

Release Pod: As a bonus action the Incubator Demon can release one of its pods that contains a creature.  If the creature has finished the transformation process the creature is under the Incubator Demon's control and acts on its turn.

Reactions

Shield- +5 to AC when targeted for an attack

Description

A blob of black goo with a demonic face stares down at you with menacing eyes.  Surrounding it are dozens of round, clear pods with many creatures inside them.  It stares at you asking, "Do you want power?"

Lair and Lair Actions

A mass of pink, fleshy material with eyes coming out of the walls encompasses the interior of this Demon's lair, surrounding it on all walls and sides. 

Lair Actions

On initiative count 20 (losing initiative ties), the Incubator Demon takes a lair action to cause one of the following effects; the Incubator Demon can’t use the same effect two rounds in a row:

  • A tentacle of fleshy material lashes out at a creature the Incubator Demon can see within 60 ft. of it, (+12 to hit, on a hit deals 1d10 bludgeoning dmg
  • The Incubator Demon uses one of the eyes on the wall to shoot a Ray of Enfeeblement at a target within 60ft.(+9 to hit)
  • The Fleshy room rumbles like a stomach and vibrates, all creatures on the ground make a DC 17 Con save or be knocked prone.

Previous Versions

Name Date Modified Views Adds Version Actions
4/15/2020 5:28:58 AM
38
2
--
Coming Soon

Monster Tags: Demonfiend

Habitat: ForestGrasslandMountainSwampUnderdark

DragonMaster349

Comments

Posts Quoted:
Reply
Clear All Quotes