Small Humanoid (Goblinoid), Neutral Evil
Armor Class 16 (studded leather armor)
Hit Points 33 (6d6 + 12)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack. The Goblin makes 2 attacks.

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Description

Battle Enhanced Goblins, or B.E.G. for short, are goblins who, through magical experimentation, become superior fighters and are highly valued. A fairly adept wizard has not a problem making these things, but a lesser spellcaster will have trouble. If an B.E.G. is in a pack, the B.E.G. is sure to command high power.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

GUY2000

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