Armor Class
16
(studded leather armor)
Hit Points
33
(6d6 + 12)
Speed
30 ft.
STR
12
(+1)
DEX
18
(+4)
CON
14
(+2)
INT
10
(+0)
WIS
8
(-1)
CHA
8
(-1)
Skills
Stealth +6
Damage Resistances
Bludgeoning, Piercing, and Slashing from Magic Weapons
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Actions
Multiattack. The Goblin makes 2 attacks.
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Description
Battle Enhanced Goblins, or B.E.G. for short, are goblins who, through magical experimentation, become superior fighters and are highly valued. A fairly adept wizard has not a problem making these things, but a lesser spellcaster will have trouble. If an B.E.G. is in a pack, the B.E.G. is sure to command high power.
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