Small Undead (Demon), Any Lawful Alignment
Armor Class 11 None
Hit Points 13 (2d8)
Speed 30 ft., Swim 20 ft., Walk 30 ft.
STR
7 (-2)
DEX
13 (+1)
CON
7 (-2)
INT
5 (-3)
WIS
4 (-3)
CHA
4 (-3)
Saving Throws DEX +3
Skills Stealth +7, Survival +9
Damage Vulnerabilities Force
Damage Resistances Fire, Necrotic
Condition Immunities Charmed, Grappled
Senses Darkvision, Passive Perception 7
Languages Common, Telepathy, Undercommon
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The coacoatu is a 2-level spellcaster. Its spellcasting ability is dexterity (spell save DC 3, +2 to hit with spell attacks). The coacoatu has following warlock  spells prepared:
Cantrips (at will): poison spray,Mage hand  
1st level (2 slots): witch bolt,Hex

Actions

Dagger. Melee weapon attack: +4 to hit, reach 5 feet, one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.

 Sting (bite in beast form). Melee weapon attack:+5 to hit, reach 5ft.,one target. Hit: 5(1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. 
Frightening presence.Each creature of the Coacoatus choice that is within 30 ft and aware of it must succeed on a DC 11 Wisdom saving throw or become frightened for 30 seconds. A creature can repeat the saving throw at the end of each of its turns, ending the effect on its self on a success. If a creature’s saving throw is successful or the effect ends for it the creature is immune to the coacoatus Frightful presence for the next 24 hours.

Reactions

Holly vulnerability. If the coacoatu is hit with: Weapons from celestials, holly Weapons, Weapons that have been blessed, and Weapons with Holy spells cast upon it, it will do twice as much damage.

Lair and Lair Actions

Coacoatus live in graveyards like any undead creature, but these ones usually live in graveyards with strange owners that might be summoning them to them to do there bidding.So if you see a strange person at a graveyard acting strange or doing rituals at night run!

Lair Actions

On initiative count 13 (losing initiative ties), the coacoatu takes a lair action to cause one of the following effects; the coacoatu can’t use the same effect two rounds in a row:

  • Legendary Resistance (1/day)
  • Half as much necrotic damage is dealt.

Regional Effects

The region containing a legendary Coacoatu’s lair is it has legendary resistance which creates one or more of the following effects:

  • It has a plus 2 constitution.
  • It has a plus 2 dexterity.

 

Habitat: DesertForest

Rainer_Archmage

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