Huge Fiend, Chaotic Evil
Armor Class 15 natural armour
Hit Points 150 (20d10 + 7)
Speed 40 ft., Walk 60 ft., Swim 40 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
6 (-2)
WIS
6 (-2)
CHA
2 (-4)
Saving Throws STR +8, DEX +8, CON +8
Skills Acrobatics +14, Intimidation +12
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Blinded, Frightened
Senses Darkvision 60ft, Passive Perception 15
Languages All
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Actions

 

bite attack: Melee Weapon Attack: +8to hit, reach 5ft., 1 target. Hit:  20 (2d12 +8) piercing damage

 tail attack: +8 to hit, range 5ft., 1 target. Hit: 18 (2d10 + 8) piercing damage.

swarm of bats: +12 to hit, range 5ft, 30ft radius, 25 (3D12 + 8)

fear scream: creatures within a 30ft radius must make a DC15 Wisdom saving throw or become frightened for their next turn. 

Reactions

Reaction Name. dodge.

between each turn, this creature can completely avoid an attack.

Legendary Actions

Enter the description of how legendary actions work for your monster here.

bat swarm (Costs 1 Action). 

uses: swarm of bats action. can do once in between each turn. 

 

Description

this fiend is anywhere between 10ft and 15ft.

It has pale grey skin and 4 inches long razor-sharp talons on its hands.

its face is contorted to look like anything the individual character fears or worries about confronting within its' lifespan.

its tail is 2 feet long and can uproot solid trees with its' grappling strength.

Lair and Lair Actions

these creatures are wanderers by nature and as such will never acquire lairs.

Monster Tags: Demon Lordfiend

Habitat: Mountain

Alekaii

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