Piercing charge. If the Ceretosaurus moves at least 30 feet straight toward a creature and then hits it with a Head Swipe attack on the same turn dealing an additional 1d6 piercing damage, that target must succeed on a DC 14 Strength saving throw or be knocked back 10 ft and knocked prone. If the target is prone, another Ceretosaurus within 5 ft. can make one bite attack against it as a bonus action.
Pack Tactics. The Ceretosaurus has advantage on attack rolls against a creature if at least one of the Ceretosaurus' allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 4) piercing damage.
Head Swipe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (1d8 + 4) bludgeoning damage.
Description
This large predatory dinosaur tends to hunt in packs of 2 to 3 because of its small size for a predatory dinosaur. While small it is still one of the top predators in the jungles and forests it resides in. Ceratosaurs tend to use the two horns on its snout as a weapon to attack and charge at other ceratosaurs for dominance or to fight larger or more aggressive prey.
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