Huge Beast, Neutral
Armor Class 14 Natural
Hit Points 42 (5d12 + 2)
Speed 20 ft., Burrow 40 ft.
STR
19 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
7 (-2)
WIS
16 (+3)
CHA
8 (-1)
Damage Resistances Bludgeoning from non magical attacks
Condition Immunities Blinded
Senses Tremorsense 90 ft, Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Smell. Advantage on Perception (Wis) rolls that involve smell.

Spellcasting. The Badgermole is a 3rd-level spellcaster. Its spellcasting ability is WIS (spell save DC 13, +5 to hit with spell attacks). The Badgermole has following [class name] spells prepared:
Cantrips (at will): Mold Earth, Magic Stone

1st level (2 slots): Catapult, Earth Tremor

2nd level (1 slot): Maximilian’s Earthen Grasp

 

Actions

Action Name. Enter the description for your action.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit:   2d8 + 4 Slashing damage. 

 

CerevisiaMagus

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