Armor Class
14
Natural
Hit Points
42
(5d12 + 2)
Speed
20 ft., Burrow 40 ft.
STR
19
(+4)
DEX
14
(+2)
CON
14
(+2)
INT
7
(-2)
WIS
16
(+3)
CHA
8
(-1)
Damage Resistances
Bludgeoning from non magical attacks
Condition Immunities
Blinded
Senses
Tremorsense 90 ft, Passive Perception 13
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Keen Smell. Advantage on Perception (Wis) rolls that involve smell.
Spellcasting. The Badgermole is a 3rd-level spellcaster. Its spellcasting ability is WIS (spell save DC 13, +5 to hit with spell attacks). The Badgermole has following [class name] spells prepared:
Cantrips (at will): Mold Earth, Magic Stone
1st level (2 slots): Catapult, Earth Tremor
2nd level (1 slot): Maximilian’s Earthen Grasp
Actions
Action Name. Enter the description for your action.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 2d8 + 4 Slashing damage.
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