Medium Aberration, Chaotic Neutral
Armor Class 15 (natural armor)
Hit Points 40 (3d8 + 18)
Speed 40 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
4 (-3)
CHA
4 (-3)
Saving Throws DEX +6, CON +5
Damage Vulnerabilities Force
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Magic Weapons, Ranged Attacks
Damage Immunities Necrotic
Senses Passive Perception 6
Languages Common, understands the languages you speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Astral suck.  Immediately after using its Astral suck , all creatures that it choose and can see within 15 feet of it and force it to succeed on a Dexterity saving throw against your spell save DC or be grappled and incapacitated by the spirit until is succeeds the Dexterity saving throw. When the creatures is gappled and incapacitated it also takes 23 (4d10 + 3) necotic damage. 

 Protect. all friendly creatures near the spirit gains plus 3 to armor.

Actions

Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).

Astral strike. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 3) necotic damage. 

 

Reactions

Reaction Name. Astral strike

Description

The monster is a everchanging form of mass that enimates from limbo. This monster can be summond with the spell called "summon limbos spirit".  

Previous Versions

Name Date Modified Views Adds Version Actions
4/16/2020 12:21:27 PM
1
0
--
Coming Soon
4/16/2020 12:39:43 PM
0
0
--
Coming Soon
4/16/2020 12:45:47 PM
1
0
--
Coming Soon
ne7o2

Comments

Posts Quoted:
Reply
Clear All Quotes