Sand Walker. The corpse spider does not treat sand as difficult terrain.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target must succeed on a DC 12 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Venom Spray (Recharge 6). The corpse spider spits a line of venom that is 30 ft long and 5 ft wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) necrotic damage on a failed save, or half as much damage on a successful one.
Description
The corpse spider is native to the desert where it uses its ability to sense vibrations through the sand to prey on creatures caught in sand storms. It often makes its lair in ruins and tombs and got its name from its tendency to lurk in the half-rotted corpses of its victims.
Previous Versions
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