Amphibious. Cala Maria can breathe air and water.
Multiattack. Cala Maria uses her Wail attack 3 times.
Wail. Ranged weapon attack: +7 to hit, range 30/90 ft., one target. Hit: 56 (10d10 + 1) force damage.
Cala Maria has 5 legendary actions, which she can use at the end of another creature's turn, but only if her current hit points are lower than half her hit point maximum. She regains all spent legendary actions at the beginning of her turn.
Move. Cala Maria moves up to her speed.
Petrifying Gaze (Costs 4 Actions). Cala Maria gazes forward, and any creatures that can see her must succeed on a DC 20 Constitution saving throw or be petrified. At the beginning of each of that creature's turns, it can repeat the saving throw, ending the effect on itself on a success, and reducing the DC by 2 for the next saving throw.
Description
"You are a cutie... not sure if I should catch and release!"
- Cala Maria
Hailing from a long-forgotten island once known as Inkwell Isle, Cala Maria used to live a relatively peaceful life, surrounded by friendly sea creatures, until she amassed a rather large debt to the owner of a nearby casino, and another debtor, who she assumed was much worse of than she was, came to collect. However, after the battle between them, the other debtor, who was apparently named Cuphead, forced the casino owner to surrender and allow him to return what the other debtors were forced to give up.
Lair and Lair Actions
Cala Maria chooses to occupy a great sea just off the coast of Inkwell Isle. If she were forced out of her home, she would likely prefer a region with a lot of water and plenty of space to roam around.
Lair Actions
On initiative count 20 (losing initiative ties), Cala Maria takes a lair action to cause one of the following effects; she can’t use the same effect two rounds in a row:
- Cala Maria dives into the water below until the beginning of her next turn, effectively providing her with full cover. When she emerges on her next turn, she can immediately use one of the following actions:
Bulletfish. Ranged weapon attack: +6 to hit, range 100/300 ft., one target. Hit: 56 (10d10 + 1) bludgeoning damage.
Zapfish. Ranged weapon attack: +6 to hit, range 100/300 ft., one target. Hit: 56 (10d10 + 1) lightning damage. - Cala Maria calls a sea turtle with a cannon mounted on its shell, and it will leave after 2d4 rounds. Its shell gives it full cover, and on initiative count 10 each round, it makes the following attack against one of Cala Maria's enemies:
Cannon. Ranged weapon attack: +3 to hit, range 20/60 ft., one target. Hit: 28 (5d10) bludgeoning damage.
Previous Versions
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4/16/2020 10:01:06 PM
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5
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0
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Coming Soon
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