Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Watery Nature. The elemental's subtype is water.
Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.
Invisible in Water. The elemental is invisible while fully immersed in water.
Body Shield. While inside a creature's body, the elemental cannot be seen, and cannot be targeted by attacks without the creature it's inside being damaged by the attack as well.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Drown. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: The elemental holds open its target's mouth and slithers head-first down through its throat into its body. While the elemental is inside a creature, that creature is poisoned, cannot speak, has its speed reduced to 0, and cannot breathe unless it can breathe water. At the start of each of its turns while the elemental is inside it, a creature takes 21 (6d6) bludgeoning damage. This damage ignores resistance. While it is inside a creature, the elemental can use an action to leave the creature's body, but can't take any other actions.
On each of the target's turns, it can use its action to make a DC 17 Constitution saving throw. On a success, the target coughs up the elemental, which enters a space of its choice within 5 feet of the target.
Description
A drowning elemental is a variant of malevolent water elemental that lurks in bodies of water, waiting to kill any hapless wanderers that it can get its watery tendrils on. These elementals do not simply hold their victims underwater, but actually force their watery bodies into the lungs of those they attack, suffocating them and crushing their organs from within.
Corrupted Elementals. Drowning elementals are born when a water elemental is corrupted by negative energy or evil magic. Water elementals that become trapped in befouled waters, as well as water weirds that are bound to guard such places, often become drowning elementals over time. Sometimes an elemental is summoned by a nefarious mage for the express purpose of transforming it into a drowning elemental, with the goal of commanding the creature to assassinate the mage's enemies. But those who create a drowning elemental, whether intentionally or by accident, are often the first of the elemental's victims. These evil elementals can be difficult to control, especially compared to other options such as water weirds or invisible stalkers.
Elemental Nature. A drowning elemental doesn't require air, food, drink, or sleep.
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