Medium Humanoid (Lizardfolk), Neutral
Armor Class 16 (natural armor, shield)
Hit Points 75 (8d12 + 4)
Speed 30 ft., Swim 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
20 (+5)
INT
11 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +2, Survival +5
Senses Passive Perception 13
Languages Draconic
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 2) 

Warhammer. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d8 + 2) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (2d6 + 2) piercing damage.

Spiked Shield. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (3d6 + 2) piercing damage.

Description

Lizardfolk are primitive reptilian humanoids that lurk in swamps and jungles. Fiercely territorial, they kill when it is expedient and do whatever it takes to survive.

Like their smaller cousins, blackscale lizardfolk are primitive reptilian humanoids that can be very dangerous if provoked. Blackscale lizardfolk are proud and fierce fighters,concerned with heroic action and personal glory. Left on their own, they will fight as disorganized individuals, but their leaders can force them to work together for short periods of time. The blackscales have little patience for tricks and traps, considering such tools to be the trade of lesser lizardfolk. They are also well known for fiercely guarding their territories and willing to go to full scale war on a moments notice if any other army is to ever encroach on their territories. Due to this savage behavior trade is seldom had, and normally initiated by the Blackscale tribes towards outsiders.

Previous Versions

Name Date Modified Views Adds Version Actions
4/16/2020 11:37:59 PM
29
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Coming Soon

Habitat: ForestSwamp

Jkboyles92

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