Animate Object (Concentration). The animation faery can choose to concentrate and either reanimate
Magic Resistance. The faery has advantage on saving throws and other magical effects
Innate Spellcasting. The animation faery's spellcasting ability is CHA (spell save DC 18, +5 to hit with spell attacks). The animation faery has the following spells prepared:
- Animate Dead
- Cause Fear
- Blindness/Deafness
- Hideous Laughter
- Raise Dead
Superior Invisibility. The animation faery will turn itself invisible until it gives up on its concentration.
Uncanny Dodge. When you are being attacked, you can choose to use this reaction to halve the damage.
Description
I'm gonna be real, this was totally inspired by something I saw on TikTok, so don't judge lmao. Shoutout to @case_d20 (Michael, thank you!)
The animation faery loves to remain in hiding in order to weaken its prey before swooping in for the kill. It will often times reanimate dead creatures or even sometimes animate objects if in large enough groups. These creatures are carnivorous.
Lair and Lair Actions
Residing inside of caverns, oftentimes in areas that are colorful and seemingly peaceful. They don't often enjoy being outside of their caves.
Lair Actions
At the top of the round, the animation faerie takes a lair action to cause one of the following effects; the animation faerie can’t use the same effect two rounds in a row:
- The animation faerie can choose to touch a nearby crystal and heal itself for 2d4 + 6 hit points.
- The animation faerie can choose to create a pile of bones that can be animated on its turn.
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