Tiny Fey, Chaotic Neutral
Armor Class 17 Natural Armor
Hit Points 28 (3d8 + 4)
Speed 30 ft.
STR
2 (-4)
DEX
20 (+5)
CON
10 (+0)
INT
10 (+0)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws DEX +7, WIS +4, CHA +6
Condition Immunities Charmed, Frightened
Senses Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Animate Object (Concentration). The animation faery can choose to concentrate and either reanimate 

Magic Resistance. The faery has advantage on saving throws and other magical effects

Innate Spellcasting. The animation faery's spellcasting ability is CHA (spell save DC 18, +5 to hit with spell attacks). The animation faery has the following spells prepared:

- Animate Dead

- Cause Fear

- Blindness/Deafness

- Hideous Laughter

- Raise Dead

Actions

Superior Invisibility. The animation faery will turn itself invisible until it gives up on its concentration. 

 

Reactions

Uncanny Dodge. When you are being attacked, you can choose to use this reaction to halve the damage.

Description

I'm gonna be real, this was totally inspired by something I saw on TikTok, so don't judge lmao. Shoutout to @case_d20 (Michael, thank you!)

The animation faery loves to remain in hiding in order to weaken its prey before swooping in for the kill. It will often times reanimate dead creatures or even sometimes animate objects if in large enough groups. These creatures are carnivorous. 

Lair and Lair Actions

Residing inside of caverns, oftentimes in areas that are colorful and seemingly peaceful. They don't often enjoy being outside of their caves. 

Lair Actions

At the top of the round, the animation faerie takes a lair action to cause one of the following effects; the animation faerie can’t use the same effect two rounds in a row:

  • The animation faerie can choose to touch a nearby crystal and heal itself for 2d4 + 6 hit points.
  • The animation faerie can choose to create a pile of bones that can be animated on its turn.

 

jsz113

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