Medium Undead, Neutral Evil
Armor Class 10 Natural
Hit Points 40 (6d8 + 9)
Speed 30 ft.
STR
16 (+3)
DEX
8 (-1)
CON
16 (+3)
INT
10 (+0)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws WIS +1
Damage Vulnerabilities Fire, Radiant
Damage Immunities Necrotic, Poison
Condition Immunities Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can only communicate through screams with other Blackwing Zombies
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Strength in Numbers. If within 15 feet of another Blackwing Zombie, it has advantage on saving throws against Turn Undead and Destroy Undead

Necrotic Respite. If the Blackwing Zombie takes Necrotic Damage, it instead heals for half of the damage taken.

Turning Bite. If a bite attack hits a creature, it must make a DC 15 Constitution Saving Throw. On a fail, it is infected for the next 24 hours. While Infected, the target takes 2d6 Necrotic Damage at the start of each of it's turns. If the target is brought to 0 HP while infected, they still take the Necrotic Damage at the start of each of its turns, and fails a Death Saving Throw. If the Target Dies while Infected, it shall turn into a Blackwing Zombie within 1d10 Round. The infection can be ended by casting Greater Restoration.

Actions

Multiattack. The Blackwing Zombie can make two Slam attacks for their attack action.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Scream. (reload on a 5-6). As an action, the Blackwing Zombie can scream. Every opponent within 30 ft. must make a Wisdom Saving Throw or become frightened until the end of their next turn.

Description

Blackwing Zombies are a result of a terrible biological weapon designed by the Revenant. The weapon is a Bio-Engineered Prion Disease that infects its host through airborne pathogens, and through bodily fluids from an infected host. When a being becomes a Zombie through the Blackwing Disease, their skin no matter what original color, becomes dark purplish grey, their natural fluids like Blood and Saliva becomes black, and their eyes become a cloudy white. They are dressed in whatever clothes or armor that they were wearing when they died.

Another thing that separates a Blackwing Zombie from one that is raised by Necromancy is a capacity to learn. Blackwing Zombies are able to learn how to use Martial Weapons, assuming that they witness another being using the said weapons. The same goes for armor. If they are in battle and notice that beings wearing armor are harder to hit, they may start to strap random bits of leather or armor to themselves in order to make it harder to hit them. If an infected was once a caster, the Blackwing Zombie will also be able to cast spells, up to level 3, and only spells that only have Verbal and Semantic components. (Both of these variants of these Zombies will be created as well)

One last thing that sets Blackwing Zombies apart is the ability to communicate. Though they do not have the mental capacity to speak or form words besides mumbled arcane words, they do communicate through basic movements and screaming.

Habitat: Urban

CjFalseProphet

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