Huge Elemental, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 127 (11d12 + 55)
Speed 30 ft.
STR
23 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
6 (-2)
WIS
11 (+0)
CHA
6 (-2)
Skills Perception +3
Damage Immunities Fire
Condition Immunities Exhaustion
Senses Darkvision 60 ft., Passive Perception 13
Languages Understands Ignan, Druidic, and Sylvan but can't speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Burning Splinters. In response to a creature hitting the treant with a melee weapon attack, the treant deals 3 (1d6) piercing damage plus 3 (1d6) fire damage

Siege Monster. The treant deals double damage to objects and structures.

Water Susceptibility. For every 5 feet the treant moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack. The treant makes two slam attacks or one slam and one bite attack.

Slam. Melee Weapon Attack: +9 to hit, reach 10 ft. one target. Hit: 16 (3d6 + 6) bludgeoning damage, plus 6 (2d6) fire damage.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage plus 6 (2d6) fire damage.

Wildfire (Recharge 6). The treant unleashes the full force of its elemental energy. Each creature within a 15-foot radius of the treant must make a DC 15 Dexterity saving throw, taking 24 (10d6) fire damage on a failed save, or half as much damage on a successful one.

Description

Infused with corrupted natural power and elemental fire magic, the Cinder Blight Treant is a blighted monstrosity. Resembling an oversized beast such as a bear or a wolf, this treant is quadrupedal and bears large flaming claws at the end of its wooden limbs and a large maw with an ever-burning fire within it. 

Habitat: ForestSwamp

AtlasWyverm

Comments

Posts Quoted:
Reply
Clear All Quotes