Armor Class
9
(10 in dim light, 11 in dark light)
Hit Points
22
(3d8 + 9)
Speed
STR
13
(+1)
DEX
8
(-1)
CON
16
(+3)
INT
3
(-4)
WIS
9
(-1)
CHA
4
(-3)
Skills
Stealth +2
Damage Immunities
Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 9
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
The Cover of Darkness. The ooze's AC increases by 1 while in dim light and by 2 in dark light.
Hop. The slime's only form of moving is jumping. On its turn, the slime may jump up to 15 ft.
Drops. Upon death, the green slime disappears, and in its place, there are 20 copper coins, 1-2 gel, and there is a 0.01% chance that it will drop a slime staff.
Actions
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 22 (15-30) acid damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/17/2020 6:01:07 PM
|
6
|
1
|
--
|
Coming Soon
|
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