Medium Ooze, Unaligned
Armor Class 9 (10 in dim light, 11 in dark light)
Hit Points 22 (3d8 + 9)
Speed
STR
13 (+1)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
9 (-1)
CHA
4 (-3)
Skills Stealth +2
Damage Immunities Poison
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 9
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

The Cover of Darkness. The ooze's AC increases by 1 while in dim light and by 2 in dark light.

Hop. The slime's only form of moving is jumping. On its turn, the slime may jump up to 15 ft.

Drops. Upon death, the green slime disappears, and in its place, there are 20 copper coins, 1-2 gel, and there is a 0.01% chance that it will drop a slime staff.

 

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 22 (15-30) acid damage.

Previous Versions

Name Date Modified Views Adds Version Actions
4/17/2020 6:01:07 PM
6
1
--
Coming Soon
chadkazulu

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