Armor Class
8
Hit Points
30
(4d10 + 10)
Speed
STR
13
(+1)
DEX
6
(-2)
CON
17
(+3)
INT
2
(-4)
WIS
7
(-2)
CHA
3
(-4)
Damage Immunities
Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses
Passive Perception 8
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Special Trait Name.
Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing.
Hop. The slime's only form of moving is jumping. On its turn, the slime may jump up to 10 ft.
Drops. Upon death, the green slime disappears, and in its place, there are 10 copper coins, 1-2 gel, and there is a 0.01% chance that it will drop a slime staff.
Actions
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (13-26) bludgeoning damage.
Comments