Armor Class
9
(10 in dim light, 11 in dark light)
Hit Points
30
(5d8 + 10)
Speed
STR
10
(+0)
DEX
9
(-1)
CON
14
(+2)
INT
1
(-5)
WIS
5
(-3)
CHA
2
(-4)
Skills
Stealth +1
Damage Immunities
Poison
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing.
Hop. The slime's only form of moving is jumping. On its turn, the slime may jump up to 10 ft.
Drops. Upon death, the green slime disappears, and in its place, there are 10 copper coins, 1-2 gel, and there is a 0.01% chance that it will drop a slime staff.
The Cover of Darkness. When a baby slime is in dim light, its AC increases by 1, and its AC increases by 2 in dark light.
Actions
Pseudopod. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 20 (1d12 + 14) acid damage.
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