Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 9
Hit Points 5 (2d8 - 4)
Speed 30 ft.
STR
7 (-2)
DEX
8 (-1)
CON
6 (-2)
INT
15 (+2)
WIS
12 (+1)
CHA
17 (+3)
Skills Deception +3, Insight +5, Perception +5, Religion +4
Senses Passive Perception 13
Languages Abyssal, Common, Infernal
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Spellcasting. The cultist is a 2nd-level spellcaster. Its spellcasting ability is charisma (spell save DC 13, +3 to hit with Spell attacks.). It has the following warlock spells prepared:

Cantrips (at will): minor Illusion, eldritch blast (see “Actions” below), blade ward

1st level (3 slots): arms of hadar, hellish rebuke, hex

Actions

Eldritch Blast (Cantrip). Ranged Spell attack: +3 to hit, range 120 ft., one target. Hit: 5 (1d10) force damage.

Description

The cultist is fragile, and avoids combat when possible. It might use blade ward to reduce expected damage. It might use minor illusion to distract or hide.

If it needs to be offensive, the cultist casts hex and eldritch blast if it is not in melee range. If it is in melee range, the cultist might use arms of hadar instead.

Bruce_K_Logan

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