Spellcasting. Germaine is a 15th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 18, +12 to hit with spell attacks). Germaine has the following wizard spells prepared:
Cantrips (at will): blade ward, dancing lights, mending, message, ray of frost(see actions)
1st level (4 slots): shield,* sleep,* magic missile, shield*
2nd level (3 slots): arcane lock,* see invisibility, scorching ray
3rd level (3 slots): counterspell,* dispel magic,* lightning bolt, fly
4th level (3 slots): banishment,* stoneskin*
5th level (2 slots): cone of cold, wall of force, teleportation circle
6th level (1 slot): flesh to stone, globe of invulnerability*, disintegrate
7th level (1 slot): symbol,* teleport
8th level (1 slot): sunburst
*Abjuration spell of 1st level or higher
Arcane Ward. Germaine has a magical ward that has 33 hit points. Whenever she takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, Germaine takes any remaining damage. When Germaine casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. Whenever a creature within 30 feet of her takes damage, she can use her reaction to reduce the damage using her arcane ward.
Improved Abjuration. Germaine can add +5 to her ability checks when casting dispel magic and counter spell.
Spell Resistance. Germaine has advantage on saving throws against spells, and has resistance to all damage against spells.
Special Equipment. Germaine has magic items that she is attuned to. She wears winged boots, which gives her advantage on insight checks, wields a staff of power, which gives her a +1 to her armor class, +1 breastplate, and wears a robe of stars.
Quarterstaff. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands.
Ray of frost. Ranged Spell Attack : +12 to hit, reach 60 ft., one target. Hit: 13 (3d8) cold damage, and the creatures speed is reduced by 10 feet until the start of your next turn.
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