Medium Humanoid (Human), Neutral Good
Armor Class 20 (+1 breastplate, staff of defense)
Hit Points 105 (14d8 + 42)
Speed 30 ft., Fly 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
20 (+5)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws INT +10, WIS +8
Skills Arcana +10, History +10, Insight +8, Perception +8
Senses Passive Perception 15
Languages Common, Draconic, Dwarvish, Elvish
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Spellcasting. Germaine is a 15th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 18, +12 to hit with spell attacks). Germaine has the following wizard spells prepared:

Cantrips (at will): blade ward, dancing lights, mending, message, ray of frost(see actions)

1st level (4 slots): shield,* sleep,* magic missile, shield*

2nd level (3 slots): arcane lock,* see invisibility, scorching ray

3rd level (3 slots): counterspell,* dispel magic,* lightning bolt, fly

4th level (3 slots): banishment,* stoneskin*

5th level (2 slots): cone of cold, wall of force, teleportation circle

6th level (1 slot): flesh to stone, globe of invulnerability*, disintegrate

7th level (1 slot): symbol,* teleport

8th level (1 slot): sunburst

*Abjuration spell of 1st level or higher

Arcane Ward. Germaine has a magical ward that has 33 hit points. Whenever she takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, Germaine takes any remaining damage. When Germaine casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. Whenever a creature within 30 feet of her takes damage, she can use her reaction to reduce the damage using her arcane ward.

Improved Abjuration. Germaine can add +5 to her ability checks when casting dispel magic and counter spell.

Spell Resistance. Germaine has advantage on saving throws against spells, and has resistance to all damage against spells.

Special Equipment. Germaine has magic items that she is attuned to. She wears winged boots, which gives her advantage on insight checks, wields a staff of power, which gives her a +1 to her armor class, +1 breastplate, and wears a robe of stars.

Actions

Quarterstaff. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands.

Ray of frost. Ranged Spell Attack : +12 to hit, reach 60 ft., one target. Hit: 13 (3d8) cold damage, and the creatures speed is reduced by 10 feet until the start of your next turn.

 

Monster Tags: NPC

Habitat: Urban

woodard99

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