Small Beast, Neutral
Armor Class 15
Hit Points 19 (3d6)
Speed 10 ft., Fly 60 ft.
STR
6 (-2)
DEX
16 (+3)
CON
13 (+1)
INT
8 (-1)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws DEX +5, CON +3, WIS +4
Skills Perception +6, Stealth +7
Senses Darkvision 60 ft., Passive Perception 14
Languages Understands the languages you speak.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Flyby. The beast doesn’t provoke opportunity attacks
when it flies out of an enemy’s reach.


Primal Rebirth. If the beast has died within the last
hour, you can use your action to touch it and expend a
spell slot of 1st level or higher. The beast returns to life
after 1 minute with all its hit points restored.


Ready Companion. As a bonus action, you can
command the beast to make its shred attack or to Hide.

Actions

Shred. Melee Weapon Attack: +7 to hit, reach 5 ft., one
target. Hit: 1d6 + 5 slashing damage.

Description

Taking its name from its crimson feathers and aggressive nature, the blood hawk fearlessly attacks almost any animal, stabbing it with its daggerlike beak. Blood hawks flock together in large numbers, attacking as a pack to take down prey.

3rd-level Beast Master feature (enhances Ranger’s Companion)


While wandering the wilds, a ranger encounters many sorts of animals, some of which the ranger might befriend. This friendship can arise from successful use of the Animal Handling skill or the animal friendship spell. If the resulting bond is strong enough, the animal might join the ranger on adventures.

A ranger who has the Beast Master archetype can form an even stronger bond, feeling almost like a sibling to an animal. A special type of beast awaits a Beast Master in the wilds, a creature whose lineage stretches back to the beginnings of the world: a primal beast known as a Beast of the Air or a Beast of the Earth. Such a creature seeks out the type of companionship that a Beast Master offers, ready for the two of them to battle the imbalances in the natural world.

The primal beast is a special creature that a Beast Master can choose for the Ranger’s Companion feature. When choosing such a creature, you decide whether it is a Beast of the Air or the Earth, and you determine its appearance. Stories describe primal beasts that mystically change form to align with the spirit of their companion.

When a primal beast is met apart from a Beast Master, the creature takes the form a regular beast of challenge rating 1/4 or lower, as determined by the DM. 

Thurmas

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