Armor Class
15
(natural armor)
Hit Points
45
(7d10 + 7)
Speed
30 ft.
STR
15
(+2)
DEX
13
(+1)
CON
13
(+1)
INT
1
(-5)
WIS
9
(-1)
CHA
3
(-4)
Skills
Athletics +3
Damage Immunities
Necrotic, Poison
Senses
Blindsight 30 ft., Passive Perception 9
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Clank can grapple only one target, at a time.
Flamethrower (Recharge 6). The flamethrower exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 16 (4d6) fire damage on a failed save, or half as much damage on a successful one.