Large Construct, Unaligned
Armor Class 15 Natural
Hit Points 45 (5d20 + 10)
Speed 30 ft., Big Daddies can easily swim through water, and they have to have this skill, as they act as repair workers when they go outside of Rapture's walls to fix parts of the city. , Walk 25 ft. Big Daddies are slower at walking than they are at swimming.
STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
11 (+0)
WIS
11 (+0)
CHA
1 (-5)
Saving Throws STR +7, CON +7
Damage Vulnerabilities Acid
Damage Resistances Bludgeoning, Piercing, Slashing, Thunder, Ranged Attacks, Damage Dealt By Traps
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Invisible, Poisoned, Prone
Senses Unknown It is unknown if the Bouncer type of Big Daddy, or any of the Big Daddies NEED to see, but they certainly can tell the locations and positions of enemies and their Little Sisters., Passive Perception 10
Languages They can only speak in haunting sounds similar to whale calls.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Multiattack: The Bouncer has 2 actions on their turn, and can choose to do two of one action or one of each.

Drill Punch: Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 8 (1d8 + 4) Piercing damage. 

Charge: Shove Attack: +10 to hit, reach 30 ft., 1 target. Hit: 6 (1d6 + 4) Bludgeoning damage + shoved 10ft. away.

Reactions

The Protector Program: If any Little Sister with or nearby the Bouncer is attacked, wounded, killed, or threatened in any way, even by accident, it will immediately initiate an encounter with said Bouncer, which can be run away from, but if attempting to run fails, then the battle will begin with the first attack going after the person who threatened the Little Sister.

Legendary Actions

The Bouncer only has 1 Legendary Action before it replenishes them, and can only do one Legendary Action with them.

Drill Slam (Costs 1 Action):  The Bouncer slams the ground with its drill, causing a tremor in the surrounding area and disorienting anyone within 5 feet of them, stunning them for 1 round. If this happens right before the Bouncer's turn, it will immediately follow up with Charge toward the nearest stunned enemy on its turn.

Description

The Bouncer Big Daddies are clad in a very distinct heavy diving suit, the entire torso of which is covered by a thick metal carapace. The head protrudes directly forward from the upper chest area and is encased in a hemispherical helmet studded with eight lit portholes. A large, fully-functional conical drill is attached to the right arm just forward of the elbow and is used for powerful melee attacks. The portholes on their helmet indicate the Big Daddy's mood: green means they're hypnotized and friendly, yellow means they're aware, but indifferent, and red means the Daddy is angry.

Monster Tags: Armorhumanoid

Habitat: Underwater

TMECTheWriter

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