Armor Class
14
Natural armor
Hit Points
160
(12d12 + 20)
Speed
30 ft.
STR
13
(+1)
DEX
10
(+0)
CON
16
(+3)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
STR +4, DEX +3, CON +6, WIS +3, CHA +3
Damage Resistances
All, Bludgeoning from non magical attacks
Damage Immunities
Acid, Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious
Senses
Blindsight 60ft., Darkvision 60 ft., Truesight 60ft, Passive Perception 10
Languages
can speak but only a couple words.
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Undead Fortitude. If damage reduces blue baby to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, blue baby drops to 1 hit point instead.
flies. if anyone is in a 10ft. radius they take 2d4 damage and gets the blinded and deafend condition.
false apperance. while motionless blue baby is undestinguishable from a sufhocated body
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
blue baby doesnt need to breathe, eat, sleep, or drink.
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