Armor Class
8
Hit Points
48
(6d8 + 18)
Speed
20 ft.
STR
16
(+3)
DEX
6
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
CON +5
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands the languages of its creator but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie pig to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie pig drops to 1 hit point instead.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 3) piercing damage.
Reactions
Rot Cloud (Recharge 6). When the zombie pig takes damage it may use its Reaction to emit a cloud of toxic gas. This deals 1d12 Poison damage in a 5ft radius and forces a DC 14 Constitution saving throw for half damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.







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