Undead Fortitude. If damage reduces the zombie pig to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie pig drops to 1 hit point instead.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 3) piercing damage.
Rot Cloud (Recharge 6). When the zombie pig takes damage it may use its Reaction to emit a cloud of toxic gas. This deals 1d12 Poison damage in a 5ft radius and forces a DC 14 Constitution saving throw for half damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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