Spellcasting. The mage is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +7 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, sapping sting
1st level (4 slots): detect magic, mage armor, magic missile, magnify gravity
2nd level (3 slots): misty step, arcane lock
3rd level (3 slots): counterspell, immovable object, pulse wave
4th level (3 slots): greater invisibility, gravity sinkhole
5th level (2 slot): temporal shunt, Dominate Person
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Mages spend their lives in the study and practice of magic. As part of the Cerberus Assembly they help and guide the Dwendalian Empire (Wildemount)
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