Medium Humanoid (Any Race), Neutral Good
Armor Class 13 (16 with mage armor)
Hit Points 55 (12d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Abyssal, Elvish, Marquesian, Zemnian Any four languages
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting. The mage is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +7 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, sapping sting

1st level (4 slots): detect magic, mage armor, magic missile, magnify gravity

2nd level (3 slots): misty step, arcane lock

3rd level (3 slots): counterspell, immovable object, pulse wave

4th level (3 slots): greater invisibility, gravity sinkhole

5th level (2 slot): temporal shunt, Dominate Person

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Mages spend their lives in the study and practice of magic. As part of the Cerberus Assembly they help and guide the Dwendalian Empire (Wildemount)

Monster Tags: NPC

Habitat: Urban

Burnacid

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