Separate Entities. This creature has six tentacles that have their own AC of 15 and make up 50 of the creatures HP each. If a tentacle takes more than 50 Health than dies and is unable to makes attacks.
Mulitattack. The Borrakahoru makes 6 tentacle attacks and one Devour attack or Swallow.
Tentacle. Melee Weapon Attack: +10 to hit, reach 30 ft., 1 target. Hit: 2d6 + 5 bludgeoning damage. If the attack hits then the target must succeed a DC 18 strength saving throw or be grappled and dragged ten feet towards the mouth of the Borrakahoru.
Devour(Recharge 5-6). The Borrakahoru serrated teeth start spinning and any creature within a 50ft foot radius must succeed a DC 22 strength saving throw or be pulled 20ft towards the Borrakahoru's mouth.
Swallow. If a creature is in the Borrakahoru's mouth it can swallow it. When swallowed the are dropped into a stomach chamber 20ft below the ground. While swallowed, the creature is Blinded and Restrained, it has total cover against attacks and other effects outside the Borrakahoru , and it takes (8d6) acid damage at the start of each of the Borrakahoru's turns.
If the Borrakahoru takes 60 damage or more on a single turn from a creature inside it, the Borrakahoru must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the Borrakahoru . If the Borrakahoru dies, a swallowed creature is jettisoned out, exiting prone.
Legendary Actions (2/turn)
Tentacle (Costs 1 Actions). Make a tentacle attack.
Erupt (Costs 2 Actions. Recharge 5-6). The Borrakahoru erupts a vile acid in a 60ft radius anything within that radius takes a CON save DC 18 or takes 8d6 poison damage, half on a success.
Lair and Lair Actions
Lair Actions
On initiative count 3, the Bakkahoru takes a lair action to cause one of the following effects; the Bokkahoru can’t use the same effect two rounds in a row:
- The walls close in 10 ft.
- The floor slants to angle for a round. During this time any movement or attack must be made with a successful DC 15 DEX save or fall prone and slide 20 ft.
Regional Effects
The region containing a legendary Bokkahoru's lair is usually a cave or enclosed space and surrounded by craggy roacks, which creates one or more of the following effects:
- Waters in a 2 mile radius churn in a whirlpool around the lair.
- All land nearby is rough terrain due to craggy rocks and staglatites.
If the Bokkahoru dies, these effects fade over the course of 2d4 days.