Gargantuan Monstrosity, Neutral
Armor Class 20 Natural armor
Hit Points 450 (50d10 + 150)
Speed
STR
24 (+7)
DEX
3 (-4)
CON
21 (+5)
INT
7 (-2)
WIS
4 (-3)
CHA
1 (-5)
Saving Throws STR +13, CON +11
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Acid
Condition Immunities Grappled, Poisoned
Senses Blindsight 60ft, Passive Perception 22
Languages All Telpathic
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Separate Entities. This creature has six tentacles that have their own AC of 15 and make up 50 of the creatures HP each. If a tentacle takes more than 50 Health than dies and is unable to makes attacks.

 

Actions

Mulitattack. The Borrakahoru makes 6 tentacle attacks and one Devour attack or Swallow.

Tentacle. Melee Weapon Attack: +10 to hit, reach 30 ft., 1 target. Hit: 2d6 + 5 bludgeoning  damage. If the attack hits then the target must succeed a DC 18 strength saving throw or be grappled and dragged ten feet towards the mouth of the Borrakahoru.

Devour(Recharge 5-6). The Borrakahoru serrated teeth start spinning and any creature within a 50ft foot radius must succeed a DC 22 strength saving throw or be pulled 20ft towards the Borrakahoru's mouth. 

Swallow. If a creature is in the Borrakahoru's mouth it can swallow it. When swallowed the are dropped into a stomach chamber 20ft below the ground. While swallowed, the creature is Blinded and Restrained, it has total cover against attacks and other effects outside the  Borrakahoru , and it takes  (8d6) acid damage at the start of each of the  Borrakahoru's  turns.
If the  Borrakahoru  takes 60 damage or more on a single turn from a creature inside it, the  Borrakahoru  must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the  Borrakahoru . If the  Borrakahoru  dies, a swallowed creature is jettisoned out, exiting prone. 

Legendary Actions

Legendary Actions (2/turn)

Tentacle (Costs 1 Actions). Make a tentacle attack.

Erupt (Costs 2 Actions. Recharge 5-6). The Borrakahoru erupts a vile acid in a 60ft radius anything within that radius takes a CON save DC 18 or takes 8d6 poison damage, half on a success.  

Lair and Lair Actions

 

Lair Actions

On initiative count 3, the Bakkahoru takes a lair action to cause one of the following effects; the Bokkahoru can’t use the same effect two rounds in a row:

  • The walls close in 10 ft.
  • The floor slants to angle for a round. During this time any movement or attack must be made with a successful DC 15 DEX save or fall prone and slide 20 ft.

Regional Effects

The region containing a legendary Bokkahoru's lair is usually a cave or enclosed space and surrounded by craggy roacks, which creates one or more of the following effects:

  • Waters in a 2 mile radius churn in a whirlpool around the lair.
  • All land nearby is rough terrain due to craggy rocks and staglatites.

If the Bokkahoru dies, these effects fade over the course of 2d4 days.

Habitat: Coastal

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