Hold Breath. The crocodile can hold its breath for 15 minutes.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage and 4 (1d6+1) cold damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Cold Breath (Recharge 6). The Crocodile exhales an icy blast of hail in a 10-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 13 (2d8+4) cold damage on a failed save, or half as much damage on a successful one, when the crocodile uses his cold breath while he grappled a creature with his mouth, that creature automaticly fails his saving throw and takes an extra 6 (1d8+2) and the range is a 5-foot cone.
Description
This Crocodile species was modified through magical means by an evil mage to function as guards for his liar in a frozen swamp. When the evil mage was slain by a brave group of adventurers the crocodiles escaped and are now a part of the ecostucture in this frozen swamp. The Crocodile has a red rune on his forehead and his scales are a light blue and the scales around his spine are white. Before the crocodile hatches from his egg, he freezes the egg from the inside and then he cracks the egg open. Some people pay a lot of money for these cracked open, frozen eggs because when grinded into powder they are used in some high level spells and potions.