Medium Humanoid (Elf), Chaotic Evil
Armor Class 18
Hit Points 120 (15d8 + 60)
Speed 30 ft.
STR
12 (+1)
DEX
20 (+5)
CON
19 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws DEX +9, CON +8
Damage Resistances Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed
Senses Truesight, Passive Perception 16
Languages Common, Elvish, Thieves' Cant
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (1/Day). If Ardan Redleaf fails a saving throw, he can choose to succeed instead.

Sneak Attack. Once per turn, Ardan Redleaf can deal an extra 7d6 damage to one creature you hit with an attack if you have advantage on the attack roll. Ardan Redleaf doesn not need advantage if an ally is within 5ft of the target and Ardan Redleaf does not have disadvantage on the attack roll. The attack must use a finesse or a ranged weapon. 

Cunning Action. Adran Redleaf can use his bonus action to Dash, Disengage or Hide.

Evasion. Whenever Ardan Redleaf is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds and only half damage if he fails.

Reliable Talent. Whenever Ardan Redleaf makes an ability check that lets you add the proficiency bonus, he may treat a d20 roll of 9 or lower as a 10.

Impostor. Ardan Redleaf has the ability to unerringly mimic another person's speech, writing and behavior. When doing so, Ardan Redleaf has advantage on Charisma (Deception) checks to avoid detection.

Adamantine Armor. Ardan Redleaf cannot be critically hit.

Synergy. When Ardan hits the same creature with his Ebony and Ivory daggers,  that creatures takes an additional 10 piercing damage.

Night. The darkness of Ebony expands at your command. Once per day, as an Action, you may hold Ebony upright and out in front of you to cast the Darkness spell centered on yourself. Once used, it may not be used again until the next dawn.

Quiet. Just as Ivory's pure white glass absorbs but doesn't reflect light, it seems to do the same with sound. Once per day, as an Action, you may focus on Ivory's power and cast the Pass without a Trace spell centered on yourself. Once used, it may not be used again until the next dawn.

Devil's Sight. Ardan Redleaf can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Misty Visions. Ardan Redleaf can cast silent image at will, without expending a spell slot or material components.

Spellcasting. Ardan Redleaf is a 2nd-level spellcaster. His spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). Ardan Redleaf knows the following Warlock spells: 

Cantrips (at will): Blade Ward, Green-Flame Blade

1st level (2 slots): Cause Fear, Command, Hex

Actions

Ebony. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 6) piercing damage. 

Ivory. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 3 (1d4) piercing damage. 

Shortbow. Ranged Weapon Attack: +13 to hit, range 80/320 ft., one target. Hit: 10 (1d6 + 6) piercing damage.

Reactions

Uncanny Dodge. When an attacker that Ardan Redleaf can see hits him with an attack, he can use his reaction to halve the attack's damage against him.

Legendary Actions

Ardan Redleaf can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Ardan Redleaf regains spent legendary actions at the start of his turn.

Evade (Costs 1 Action). Ardan Redleaf can disengage when an enemy is within 5ft. 

Blade Ward (Costs 2 Actions). Ardan Redleaf casts the Blade Ward spell.

Description

Ardan Redleaf was once a valiant and proud Eladrin Elf that made the ultimate sacrifice for the safety of his friends, succumbing to the darkness do so. He became tainted and was transformed into something he never thought possible. Ardan Redleaf's chosen season is forever Summer.

Ethereous

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