Gunslinger. Being within 5 feet of a hostile creature or attacking at long range doesn’t impose disadvantage on the American ninja's ranged attack rolls with a pistol. In addition, the American ninja ignores half cover and three-quarters cover when making ranged attacks with a pistol.
Heely Agility. When the American ninja moves on its turn in combat, it can double its speed until the end of the turn due to their heelys. Once it uses this ability, the American ninja can’t use it again until it moves 0 feet on one of its turns.
Innate Spellcasting. The American ninja's spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: dancing lights, magic missile, charm person
1/day each: hastefaerie fire, levitate (self only)
Multiattack. The American ninja makes two shortsword attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Poisonous Pistol. Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 11 (2d10) poison damage.
Description
The American Ninja is wearing some heelys.
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