Large Aberration, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 81 (9d8 + 45)
Speed 40 ft., Climb 40 ft., Swim 60 ft.
STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
1 (-5)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws STR +6, DEX +4
Skills Perception +1
Damage Vulnerabilities Lightning, Radiant
Damage Resistances Cold, Fire
Damage Immunities Acid, Necrotic
Condition Immunities Frightened, Restrained
Senses Blindsight 60 ft, Darkvision 120 ft, Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Standing Leap. The corpsetooth's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Multiattack. The corpsetooth makes three attacks, one with its bite and two with its claws

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d12 + 3) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (2d8) slashing damage.

Necrotic Blast (Recharge 5-6). The corpsetooth blasts a ray of decaying energy in a 60 foot line that is 10 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, becoming blinded for 2 (1d4) turns and taking 20 (6d6 + 2) necrotic damage on a failed save, or half as much damage and not becoming blinded on a successful one.

Legendary Actions

 

 

Habitat: GrasslandHillMountain

Springer009

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