Standing Leap. The corpsetooth's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Multiattack. The corpsetooth makes three attacks, one with its bite and two with its claws
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d12 + 3) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (2d8) slashing damage.
Necrotic Blast (Recharge 5-6). The corpsetooth blasts a ray of decaying energy in a 60 foot line that is 10 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, becoming blinded for 2 (1d4) turns and taking 20 (6d6 + 2) necrotic damage on a failed save, or half as much damage and not becoming blinded on a successful one.
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