Armor Class
14
(natural armor)
Hit Points
20
(2d12 + 2)
Speed
30 ft.
STR
12
(+1)
DEX
14
(+2)
CON
12
(+1)
INT
4
(-3)
WIS
10
(+0)
CHA
16
(+3)
Skills
Athletics +2, Perception +3, Persuasion +4, Stealth +4
Senses
Passive Perception 13
Languages
Common Can understand, but not speak, common. --
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The corgi has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The corgi has advantage on attack rolls against a creature if at least one of the corgi's allies is within 5 feet of the creature and the ally isn't incapacitated.
Puppy-dog Eyes. The corgi has advantage on Charisma (Persuasion) checks to befriend non-hostle humanoids, get free food, receive belly rubs and toys, and get out of trouble.
Actions
Ankle Bite. Melee Weapon Attack: +4 to hit, one target. Hit: (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.