Medium Undead, Unaligned
Armor Class 13
Hit Points 30 (6d8 + 6)
Speed
STR
9 (-1)
DEX
14 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Senses Passive Perception 11
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Incorporeal. The ark wisp can move through walls and solid objects as if they were difficult terrain, taking 1d6 force damage if it ends its turn within an object.

Hijack: The ark wisp can posses magical machines and control them.

Unstable: If the ark wisp takes 10 or more force damage, it must succeed on a DC 13 CON saving throw or become overloaded, causing it to explode, dealing 3d10 force damage to itself and forcing all creatures within 10 feet of it to make a DC 14 DEX saving throw, taking 2d8 force damage on a failed save, or half as much on a successful one.

Actions

Multiattack. The ark wisp makes two slash attacks.

Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., # target. Hit: 7 (1d10 + 2) force damage. 

Ark Blast. RangedWeapon Attack: +3 to hit, range 20/50 ft., 1 target. Hit: 12 (2d8 + 4) force damage.

Description

An Ark Wisp is created when a human soul is bound to an ark crystal upon death, granting it the ability to control machines powered by ark energy.

Monster Tags: undead

Habitat: Urban

TheDankestDragon

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