Incorporeal. The ark wisp can move through walls and solid objects as if they were difficult terrain, taking 1d6 force damage if it ends its turn within an object.
Hijack: The ark wisp can posses magical machines and control them.
Unstable: If the ark wisp takes 10 or more force damage, it must succeed on a DC 13 CON saving throw or become overloaded, causing it to explode, dealing 3d10 force damage to itself and forcing all creatures within 10 feet of it to make a DC 14 DEX saving throw, taking 2d8 force damage on a failed save, or half as much on a successful one.
Multiattack. The ark wisp makes two slash attacks.
Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., # target. Hit: 7 (1d10 + 2) force damage.
Ark Blast. RangedWeapon Attack: +3 to hit, range 20/50 ft., 1 target. Hit: 12 (2d8 + 4) force damage.
Description
An Ark Wisp is created when a human soul is bound to an ark crystal upon death, granting it the ability to control machines powered by ark energy.
Comments