Brave. The Farglider has advantage on saving throws against being frightened.
Born to the Saddle. The Farglider has advantage on all saving throws against being thrown from their saddle and if they are thrown from their saddle they can activate their fly speed thanks to the glider wings sown underneath their arms.
Glider Wings. The Farglider has a pair of “wings” sown to their arms which allow them to glide into battle. The Glider Wings are a useful tool yet can also be dangerous as if the Farglider takes more than 30 piercing, slashing or fire damage while gliding in one turn they must make a DC 15 Con Save and on a failure their wings rip, tear or burn and they no longer have access to their glide speed and so they start plummeting.
Superior Training. The Farglider has been trained so well all melee and ranged weapon add an extra damage die.
Multiattack. The Farglider makes two melee attacks or two ranged attacks.
Shortsword. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. one target. Hit: 6 (2d6 + 4) piercing damage.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft. one target. Hit: 6 (2d6 + 4) piercing damage.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft. one target. Hit: 2d8 + 4) piercing damage.
Cunning Dodge. The Farglider can use a bonus action to Disengage or Dodge.
Parry. The Farglider adds 3 to its AC against one melee attack that would hit it. To do so, the Farglider must see the attacker and be wielding a melee weapon.
Description
Yuyahni Fargliders are the special operatives of the Yuyahn Military. They can expertly ride Bonesnappers and thanks to the cloth wings underneath their arms they can glide as well. These “wings” underneath their arms have the appearance of wings but in reality acts more like a parachute. The Fargliders wear studded leather armor and usually red turbans with their armor being a sandy orange color to make them blend in with the dunes.
Previous Versions
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