Armor Class
10
(Natural Armor)
Hit Points
14
(1d10 + 2)
Speed
STR
9
(-1)
DEX
16
(+3)
CON
10
(+0)
INT
9
(-1)
WIS
12
(+1)
CHA
10
(+0)
Saving Throws
DEX +5
Condition Immunities
Charmed, Frightened
Senses
Passive Perception 11
Languages
Common Rabbid
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Team Jump. The bouncer can jump on 2 nonhostile creatures with its movement.
Actions
Shield (Recharge 6). The first attack dealt to it is reduced to 0 damage.
Gun. RangedWeapon Attack: +0 to hit, range 100/200 ft., 1 target. Hit: 5 (1d6 +0) force damage.
Description
A bouncer is an upgrade of the Ziggy, a more mobile rabbid with a knack for teamwork. They are never found alone, and rely on each other to survive. A bouncer looks like a rabbid with a red bike helmet, red cuffs and red shoes with springs attached.
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