Large Dragon, Any Alignment
Armor Class 20 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 40 ft., Fly 80 ft.
STR
24 (+7)
DEX
15 (+2)
CON
24 (+7)
INT
15 (+2)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws DEX +7, CON +12, WIS +7, CHA +9
Skills Perception +11, Stealth +7
Condition Immunities Charmed, Frightened, Paralyzed
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21
Languages Common, Draconic
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

 

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

 

 

Description

it is long like a snake 

Lair and Lair Actions

If the dragon dies, vegetation remains as it has grown, but other effects fade over 1d10 days.

Habitat: DesertForestGrasslandHillMountainSwamp

margiert

Comments

Posts Quoted:
Reply
Clear All Quotes