Tiny Beast, Unaligned
Armor Class 20 Natural Armour (Fur)
Hit Points 2 (1d6 - 1)
Speed 30 ft.
STR
3 (-4)
DEX
20 (+5)
CON
8 (-1)
INT
2 (-4)
WIS
10 (+0)
CHA
3 (-4)
Skills Perception +3, Stealth +5
Senses Truesight, Passive Perception 12
Languages -- can read, write, and understand spoken language (Common),
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The chinchilla has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Chinchilla Armour. The chinchilla has it’s protective layer of fur, making him hard to hit, it has armour class of 20.

Sneaking. The Chinchilla can infiltrate any building, and gives advantage on slight of hand and lock picking.

chinchilla also has true sight

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Reactions

Fur, you can use you reaction to impose disadvantage on an attack roll made to this creature. 

Description

This little creature can’t speak, but it explains itself in a form of charades.

Lair and Lair Actions

Insider. When the chinchilla is in another creature’s space and is affected by an area effect, it has Evasion.

Evasion, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Monster Tags: Misc Creature

tris8240

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